We’re a small independent video game studio in Aotearoa New Zealand.
We have some availability for new contracts and remote work in 2021-2022.
Email us: [email protected]
What we do
- Game design, player-centered experience design
- General development and programming for mobile, desktop, and web
- Code in Unity C#, Swift, Haxe, JS; dev in Unity, XCode, HaxeFlixel
What we’ve made
We’re handling all technical development and integrations for Tumble Time, a sarcastic yet engaging free-to-play mobile game featuring IP across indie publisher Devolver Digital’s entire catalog. Coming soon to iOS and Android.
In collaboration with illustrator Eleanor Davis, we made a lush garden simulation as a commission for MIF’s “Virtual Factory” programme. Despite its high res graphics and thousands of animation frames, we crunched all the files down to a 22 mb footprint suitable for a HTML5 web target – compatible across iOS, Android, and desktop browsers. (press: VICE, PC Gamer, Kotaku)
Who we are
For work inquiries, please email [email protected]
We’re an experienced husband-husband design / dev duo, currently based in Auckland, New Zealand.
Eddie Cameron is a designer / programmer. Before co-founding Grapefruit Games, Eddie served as Senior Engineer at Dots, building visually stylish mobile puzzle games for millions of players. (Website: https://eddiecameron.fun; Twitter: @eddiecameron)
Robert Yang is an artist / developer. Before co-founding Grapefruit Games, Robert was an assistant professor of game design at New York University’s Game Center, teaching design and dev for 8 years. Robert’s work has been exhibited around the world and he has given dozens of talks on games and culture. (Website: https://debacle.us; Twitter: @radiatoryang)