Grapefruit Games
We’re an independent video game studio in Aotearoa New Zealand. You can email us at: [email protected]
What we do
- Game design, content design, player-centered experience design
- Dev and engineering for mobile, desktop, and web
- Code in Unity C#, Swift, TypeScript; dev in Unity, XCode
Projects
“Tryhard”
Our upcoming turn-based sports RPG about managing an underdog rugby club in New Zealand. Outsmart opponents and upgrade your squad, but also feed your dog and go on dates, in this epic saga of love, betrayal, and community sports.
“Big Hops” for Luckshot Games
We’re designing content for this upcoming “fresh and froggy action-platformer focused on deep movement and emergent gameplay! Use parkour and your tongue to explore 3 huge, colorful worlds full of charming animal friends and discover a huge range of surprising, playful interactions with veggies and gadgets!”
“Tales of Fablecraft” for Riftweaver Game Studio
We’re coding systems for this “virtual tabletop RPG. It’s easy for GMs and players to learn, whether you’ve slain many dragons or are completely new to the genre. Fablecraft features its own system, gorgeous human-made art, pre-built campaigns that eliminate prep, and a growing list of homebrew tools.”
“Eel Afield” / “He tuna kei tua” for HEIHEI Games (TVNZ + NZ On Air)
We made a storybook action-adventure browser game about navigating Aotearoa New Zealand’s waterways as a young tuna (longfin eel). Features 8 levels of colorful characters like pūkeko philosophers and paradise duck princesses, as well as hazards like hungry kingfishers and scary hydro turbines, all in a vibrant New Zealand setting. Includes full te reo Māori localization. In collaboration with illustrator Dave Hill.
“Tumble Time” for NOPOPO / Devolver Digital
We’re handling all technical development and integrations for Tumble Time, a sarcastic yet engaging free-to-play mobile game featuring IP across indie publisher Devolver Digital’s entire catalog.
“We Dwell in Possibility” for Manchester International Festival
In collaboration with illustrator Eleanor Davis, we made a lush garden simulation as a commission for MIF’s “Virtual Factory” programme. Despite its high res graphics and thousands of animation frames, we crunched all the files down to a 22 mb footprint suitable for a HTML5 web target – compatible across iOS, Android, and desktop browsers. (press: VICE, PC Gamer, Kotaku)
Who we are
For work inquiries, please email [email protected]
We’re an experienced husband-husband design / dev duo, currently based in Auckland, New Zealand.
Eddie Cameron is a designer / programmer. Before co-founding Grapefruit Games, Eddie served as Senior Engineer at Dots, building visually stylish mobile puzzle games for millions of players. (Website: https://eddiecameron.fun; Twitter: @eddiecameron)
Robert Yang is an artist / developer. Before co-founding Grapefruit Games, Robert was an assistant professor of game design at New York University’s Game Center, teaching design and dev for 8 years. Robert’s work has been exhibited around the world and he has given dozens of talks on games and culture. (Website: https://debacle.us; Twitter: @radiatoryang)