We’re a small independent video game studio in Aotearoa New Zealand.

Email us: [email protected]


What we do

  • Game design, player-centered experience design
  • General development and programming for mobile, desktop, and web
  • Code in Unity C#, Swift, Haxe, JS; dev in Unity, XCode, HaxeFlixel

What we’ve made

“Eel Afield” / “He tuna kei tua” for HEIHEI Games (TVNZ + NZ On Air)

In collaboration with illustrator Dave Hill, we made a storybook action-adventure browser game about navigating Aotearoa New Zealand’s waterways as a young tuna (longfin eel). Features 8 levels of colorful characters like pūkeko philosophers and paradise duck princesses, as well as hazards like hungry kingfishers and scary hydro turbines, all in a vibrant New Zealand setting. Includes full te reo Māori localization.

“Tumble Time” for NOPOPO / Devolver Digital

We’re handling all technical development and integrations for Tumble Time, a sarcastic yet engaging free-to-play mobile game featuring IP across indie publisher Devolver Digital’s entire catalog.

“We Dwell in Possibility” for Manchester International Festival

In collaboration with illustrator Eleanor Davis, we made a lush garden simulation as a commission for MIF’s “Virtual Factory” programme. Despite its high res graphics and thousands of animation frames, we crunched all the files down to a 22 mb footprint suitable for a HTML5 web target – compatible across iOS, Android, and desktop browsers. (press: VICE, PC Gamer, Kotaku)


Who we are

For work inquiries, please email [email protected]

We’re an experienced husband-husband design / dev duo, currently based in Auckland, New Zealand.

Eddie Cameron is a designer / programmer. Before co-founding Grapefruit Games, Eddie served as Senior Engineer at Dots, building visually stylish mobile puzzle games for millions of players. (Website: https://eddiecameron.fun; Twitter: @eddiecameron)

Robert Yang is an artist / developer. Before co-founding Grapefruit Games, Robert was an assistant professor of game design at New York University’s Game Center, teaching design and dev for 8 years. Robert’s work has been exhibited around the world and he has given dozens of talks on games and culture. (Website: https://debacle.us; Twitter: @radiatoryang)