A few development tools I have made available.
All except UniGUI are free and open source.
A gameobject based GUI system for Unity. Lets you create a 3D GUI as you make a scene. You don’t have to worry about resolution, platform support or pixel ratios. Also features a full GUI event system, to make complicated interfaces much easier, and a unified Input system so you can go from mouse to touch input without changing any code!
Available on the Unity Asset Store
Integrates the Twitter streaming API into .Net (& Unity) projects. Uses OAuth, and can be customised for whatever filters you need.
An easier way to record player actions. Record inputs, and play them back on any gameobject. Useful for replays, demos, puzzles and cutscenes.
A big collection of helpful components, math helpers, and extension methods I now can’t work without. Never type myCollection[ Random.Range( 0, myCollection.Count ) ] again!
Available on Bitbucket, but please be aware only the master branch is tested regularly.
Stop killing yourself over fading different audiosources in and out. It’s never as simple as you think it’s going to be. Just take the script and don’t ask questions. You’re welcome.
A simple script to draw a realistically hanging rope between two points in Unity using a line renderer.