Posts tagged unity

Terrible secrets

Well well well, it has been a while… is it too late to get away with blaming the holidays? (Yes)

What have I been up to in the meantime? What am I doing now? Well from what I can gather, this: Read the rest of this entry »

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Extreme Game Dev : 0H Game Jam

Last night I made a game in 0 hours. The clocks went back for daylight saving, and that hour OUTSIDE OF TIME ITSELF is perfect for a mini-gamejam. The game I made with my theme of ‘Sleep’ is…functional? If you dare to play “Go To Sleep” you can do so here (Unity Webplayer). And also check out the other games at http://0hgame.eu/

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???

points if you recognise this...

…forthcoming…

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The Crying Game #2 : Less tears

This is part two of a dev diary for a game I’m making in a month with Robert Yang, for the Super Friendship Club’s second pageant. The theme was mysticism, so somehow we decided to make ‘Cult Tycoon’ (still no real name). For the first part, take a look here. Onwards!

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The Crying Game #1: A Unity3D Dev Diary

This dreary September,Robert Yang and myself are taking part in the 2nd Super Friendship Club’s pageant. These pageants, open to all, give you a month to make a game surrounding a theme. This time around the theme is Mystism. Stretching that slightly, we are making ‘Cult Tycoon’ (working title), where players must recruit cult members and make as much money before Judgement Day, while keeping the FBI off their backs.

As the ‘programmer’ on this game, this dev diary will go over code techniques and structures I’m using, and some of the lessons and tips I’m learning, in the hope it will help, or at least be of interest, to somebody. It will mostly cover basic practice, but may delve into more advanced stuff if I end up going that way. Also, since this is a somewhat different breed of game than what I usually make, I’m coding it almost entirely from scratch, so I’ll be experimenting as a go along. For more up-to-the minute progress reports, see our thread on the Club’s forums.

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Fucking Run!!! : Ludum Dare #21

So, another Ludum Dare, another game of questionable quality. 48-hrs to make a game based on this round’s theme, Escape. Last weekend, I had very few free hours, so made sure to keep my game super simple. It turned out OK considering, I wouldn’t want to keep working on it, but it holds up enough to not be embarrassing…

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ENFORCED HIATUS

Due to me being a silly person, I’ve been too busy to even look at this site. Robert Yang and I have been working on an overambitious project for superfriendshipclub.com’s Justice pageant. The game, Muckraker is based on a theme of justice through sensationalist journalism, and how it translates the most traditional form of punishment, shame, to modern society. But really it’s just a stealth game with film recording/editing (think Thief + Fatal Frame + our MiniLD #27 entry, Polonius )

Anyway, look out for a beta for Muckraker as well as a “Dev Diary” of sorts in the next couple of weeks.

TITLE SCREEN

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Made LO&VE successfully

I’m as happy as I’m ever going to be about this game (ie meh) but for a stressed out Babycastles GameJam thing made in 48 hrs it’s OK. I’ve polished it up since then, but the core mechanics are the sameish.

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PS3 Controllers / OSX / Unity 3D. Together at last.

To save any random Googlers a few precious minutes, here’s the button mapping for PS3 controllers in Unity (on a Mac at least) So you can predefine them in the Input settings inspector and use a controller in the Editor!

Axes:

  • Left stick X: X axis
  • Left stick Y: Y axis
  • Right stick X: 3rd axis
  • Right stick Y: 4th axis

Buttons:

  • Up: button 4
  • Right: 5
  • Down: 6
  • Left: 7
  • Triangle: 12
  • Circle: 13
  • X: 14
  • Square: 15
  • L1: 10
  • L2: 8
  • L3: 1
  • R1: 11
  • R2: 9
  • R3: 2
  • Start: 0
  • Select: 3

So…yeah…

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For some reason another GameJam. Of LOVE!

So, took part in the 1st Babycastles GameJam this past weekend. I think that’s it for rapid game dev for a while. Kinda took it out of me. Especially when the PHYSICS BROKE AT THE LAST MINUTE SO WE HAD TO STRIP THE INITIAL MECHANIC!!!!!111!!!!! Read the rest of this entry »

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