Well well well, it has been a while… is it too late to get away with blaming the holidays? (Yes)
What have I been up to in the meantime? What am I doing now? Well from what I can gather, this: Read the rest of this entry »
Well well well, it has been a while… is it too late to get away with blaming the holidays? (Yes)
What have I been up to in the meantime? What am I doing now? Well from what I can gather, this: Read the rest of this entry »
This is part two of a dev diary for a game I’m making in a month with Robert Yang, for the Super Friendship Club’s second pageant. The theme was mysticism, so somehow we decided to make ‘Cult Tycoon’ (still no real name). For the first part, take a look here. Onwards!
Due to me being a silly person, I’ve been too busy to even look at this site. Robert Yang and I have been working on an overambitious project for superfriendshipclub.com’s Justice pageant. The game, Muckraker is based on a theme of justice through sensationalist journalism, and how it translates the most traditional form of punishment, shame, to modern society. But really it’s just a stealth game with film recording/editing (think Thief + Fatal Frame + our MiniLD #27 entry, Polonius )
Anyway, look out for a beta for Muckraker as well as a “Dev Diary” of sorts in the next couple of weeks.
Finally! The tangle of ideas cluttering up my mind have worked themselves into something almost resembling…something.
I somehow have made a mod of an almost usable state, and although public showing is still a while away, I can show you this delightful mess:
What I can say concretely (in back-0f-box bullet form)
I fancy it an ‘art’ game, although ultimately that definition is up to the player (This statement conveniently states how pointless I think Ebert’s rant is). It breaks a couple of well worn rules found in game design, not for any rebellious need to ‘re-evaluate game design theory”, but because in the act of ignoring expected rules, authors can coax out some powerful realisations.
Or so I hope!
So, this is GrapeFruit games, a place I can put my work and other thoughts relating to gaming. If anyone takes note it will hopefully give me a bigger push to get a move on, as well as giving me feedback as I go. Oh, and I know the site and server isn’t great, I’m on a free host while I get things sorted.
Currently working on an iPhone game, my first to be released into the wild, although that is still a while away now. I haven’t settled on a title yet, and I’ll keep gameplay specifics to myself until it’s in a more working state. However, the background stuff I can share. I’m using Unity(iPhone indie version) to build it, a fantastic tool worth every penny, I tried the direct OpenGL way and it would’ve taken me years. Unity lets me build the world directly, and gameplay programming is done through scripts, which are much easier to program, and more importantly, let me change variables quickly so I can fine tune the gamplay.
Unity is really geared towards 3D games, and since mine is 2D, I’m using a mod for it (Sprite Manager)that lets me easily render sprites rather than 3D models. Since I had already made progress making it 3D, I’m currently reverting all my ingame objects to sprites, which hopefully won’t take too long. Once that is done, I can start putting up a couple of screen shots.
Anyway, enough for now, more details about Unity and the game soon,
Thanks for reading!