Last night I made a game in 0 hours. The clocks went back for daylight saving, and that hour OUTSIDE OF TIME ITSELF is perfect for a mini-gamejam. The game I made with my theme of ‘Sleep’ is…functional? If you dare to play “Go To Sleep” you can do so here (Unity Webplayer). And also check out the other games at http://0hgame.eu/
So, another Ludum Dare, another game of questionable quality. 48-hrs to make a game based on this round’s theme, Escape. Last weekend, I had very few free hours, so made sure to keep my game super simple. It turned out OK considering, I wouldn’t want to keep working on it, but it holds up enough to not be embarrassing…
So this time around I decided to take part in “My First Ludum Dare,” during its 20th incarnation. I’m sure there were more than a few #altdevbloggrs who participated, but for those who don’t know, Ludum Dare(LD) is a competition every four months that gives entrants 48 hrs to make a game. It’s very similar to the Global Game Jam (my whinging related to that here), but even stricter. You have to fly solo, and (almost)all assets must be made (or sampled or photographed) during the 48 hrs. There also isn’t (as far as I know) groups that get together to “dare” as in the GGJ. Continue reading
So, took part in Ludum Dare, a competition where you have to make a game in 48 hrs. The theme this time was “it’s dangerous to go alone, here, take this!” My game, Party Favours, is about being stuck at a dangerously boring party, but your friends have graciously supplied hallucinogens to save you. (warning, I had to go to work when it was 80% finished, so pretty much just slapped framing on and released, so good luck!)
WEB / WIN versions only: