Tag Archives: gamejam

Generating Doom : First-Person Procedural Levels in Unity

I’m currently working on a Hotline Miami fan game (originally sparked by a tweet from Sos Sosowski) What started during a 3 hr game jam was inflated to become a drug-fuelled first person Scarface simulator. I want infinite levels.

Here’s a light summary of what I had to do to get them. Code and an example project is up on Github, along with some other nifty game development helpers.

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New game : War Dog

I had been waiting for this weekend for a long time, it was Molyjam weekend! The Molyjam was(still is?) a gamejam based on the tweets of @PeterMolydeux, a Peter Molyneux parody. Many/all of the ideas are ridiculous, but they’re often brilliant. The Molyjam will hopefully help people realise that ridiculous ideas can lead to amazing games. My game, however, was WAR DOG.

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Extreme Game Dev : 0H Game Jam

Last night I made a game in 0 hours. The clocks went back for daylight saving, and that hour OUTSIDE OF TIME ITSELF is perfect for a mini-gamejam. The game I made with my theme of ‘Sleep’ is…functional? If you dare to play “Go To Sleep” you can do so here (Unity Webplayer). And also check out the other games at http://0hgame.eu/

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I(heart)NY : Babycastles + Parsons Gamejam this weekend

Just a PSA, for those in the New York area. Parsons/The New School & Babycastles are hosting a gamejam this weekend. Come down and make a game! No matter your skill/experience you’ll have fun and get really tired and want to cry. Click here for more info.

For those on the west coast, TIGJam is also this weekend, so NO EXCUSES

UPDATE : Gamejam complete. See results here.

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Fucking Run!!! : Ludum Dare #21

So, another Ludum Dare, another game of questionable quality. 48-hrs to make a game based on this round’s theme, Escape. Last weekend, I had very few free hours, so made sure to keep my game super simple. It turned out OK considering, I wouldn’t want to keep working on it, but it holds up enough to not be embarrassing…

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Made LO&VE successfully

I’m as happy as I’m ever going to be about this game (ie meh) but for a stressed out Babycastles GameJam thing made in 48 hrs it’s OK. I’ve polished it up since then, but the core mechanics are the sameish.

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For some reason another GameJam. Of LOVE!

So, took part in the 1st Babycastles GameJam this past weekend. I think that’s it for rapid game dev for a while. Kinda took it out of me. Especially when the PHYSICS BROKE AT THE LAST MINUTE SO WE HAD TO STRIP THE INITIAL MECHANIC!!!!!111!!!!! Continue reading

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