I(heart)NY : Babycastles + Parsons Gamejam this weekend

Just a PSA, for those in the New York area. Parsons/The New School & Babycastles are hosting a gamejam this weekend. Come down and make a game! No matter your skill/experience you’ll have fun and get really tired and want to cry. Click here for more info.

For those on the west coast, TIGJam is also this weekend, so NO EXCUSES

UPDATE : Gamejam complete. See results here.

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points if you recognise this...

…forthcoming…

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The Crying Game #3 : Tantrum

This is the final part of a dev diary for “Super Cult Tycoon 2 : Deluxe Edition” a game I’m making in a month with Robert Yang (now as Altercation.), for the Super Friendship Club’s second pageant. Have a read of Part 1 and Part 2 for more info!

It’s the final stretch, we have to make this mess of loose mechanics into something worth your time. Daunting! We had until Sept 30th to finish. But will we?

WE HAVE A NAME!!!!!!!!! Continue reading

The Crying Game #2 : Less tears

This is part two of a dev diary for a game I’m making in a month with Robert Yang, for the Super Friendship Club’s second pageant. The theme was mysticism, so somehow we decided to make ‘Cult Tycoon’ (still no real name). For the first part, take a look here. Onwards!

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The Crying Game #1: A Unity3D Dev Diary

This dreary September,Robert Yang and myself are taking part in the 2nd Super Friendship Club’s pageant. These pageants, open to all, give you a month to make a game surrounding a theme. This time around the theme is Mystism. Stretching that slightly, we are making ‘Cult Tycoon’ (working title), where players must recruit cult members and make as much money before Judgement Day, while keeping the FBI off their backs.

As the ‘programmer’ on this game, this dev diary will go over code techniques and structures I’m using, and some of the lessons and tips I’m learning, in the hope it will help, or at least be of interest, to somebody. It will mostly cover basic practice, but may delve into more advanced stuff if I end up going that way. Also, since this is a somewhat different breed of game than what I usually make, I’m coding it almost entirely from scratch, so I’ll be experimenting as a go along. For more up-to-the minute progress reports, see our thread on the Club’s forums.

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