Streamer – .Net / Unity access to the Twitter Streaming API

I’ve been messing around with the streaming API for Twitter, where you can grab filtered, realtime tweets. Do I want to use this in a game? Yes. Do I know what kind of game would it would be useful for? No.

EDIT: Now on GitHub for less painful use

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You’re So Vain

Games and gamers are a pretty self-involved bunch. We make games that are impossible to play without a couple years practice, games with communities that are hostile to “outsiders”, and games that talk, sometimes literally, about themselves. Are we still so insecure that we’re afraid to explore other fields or audiences?

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Terrible secrets

Well well well, it has been a while… is it too late to get away with blaming the holidays? (Yes)

What have I been up to in the meantime? What am I doing now? Well from what I can gather, this: Continue reading

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Talkback Games

Games are different. Unlike most other creative media, the consumer is required to do something, and the game is required to do something back. A game asks a question, “What do you want to do?” and a player answers. As you can imagine, this interactivity introduces a whole lot of complexity into crafting a game’s ‘experience’. A game’s author(s) can’t lay out the experience as they can in a book or movie, because no two players will put in the same input or receive the same feedback. This leads to that Important Question: “What does authorship mean for interactive media?”. After reading Clint Hocking’s recent post about authorship, I started thinking about where precedents may have been set in other media. And what else requires input from its consumers? Talkback Radio.

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Extreme Game Dev : 0H Game Jam

Last night I made a game in 0 hours. The clocks went back for daylight saving, and that hour OUTSIDE OF TIME ITSELF is perfect for a mini-gamejam. The game I made with my theme of ‘Sleep’ is…functional? If you dare to play “Go To Sleep” you can do so here (Unity Webplayer). And also check out the other games at http://0hgame.eu/

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