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	<title>Comments for GrapeFruit Games</title>
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	<link>http://grapefruitgames.com</link>
	<description>grapefruit is tasty</description>
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		<title>Comment on The Crying Game #2 : Less tears by Suelber</title>
		<link>http://grapefruitgames.com/2011/09/21/the-crying-game-2-less-tears/#comment-149</link>
		<dc:creator><![CDATA[Suelber]]></dc:creator>
		<pubDate>Thu, 09 Feb 2012 05:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=384#comment-149</guid>
		<description><![CDATA[I was lknoiog at some of your content on this website and I believe this site is real instructive! Keep on putting up.]]></description>
		<content:encoded><![CDATA[<p>I was lknoiog at some of your content on this website and I believe this site is real instructive! Keep on putting up.</p>
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		<title>Comment on Talkback Games by You&#8217;re So Vain &#171; GrapeFruit Games</title>
		<link>http://grapefruitgames.com/2011/11/20/talkback-games/#comment-147</link>
		<dc:creator><![CDATA[You&#8217;re So Vain &#171; GrapeFruit Games]]></dc:creator>
		<pubDate>Fri, 03 Feb 2012 17:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=434#comment-147</guid>
		<description><![CDATA[[...] touched on this problem in my last AltDevBlog post, Talkback Games. &#8216;Gamers&#8217; as an audience are easy, we know the input  language that game systems [...]]]></description>
		<content:encoded><![CDATA[<p>[...] touched on this problem in my last AltDevBlog post, Talkback Games. &#8216;Gamers&#8217; as an audience are easy, we know the input  language that game systems [...]</p>
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		<title>Comment on PS3 Controllers / OSX / Unity 3D. Together at last. by Anonymous</title>
		<link>http://grapefruitgames.com/2011/05/30/ps3-controllers-osx-unity-3d-together-at-last/#comment-144</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 03 Dec 2011 14:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=309#comment-144</guid>
		<description><![CDATA[thanks! saves me some precious &#039;trial and error&#039; time ;-)]]></description>
		<content:encoded><![CDATA[<p>thanks! saves me some precious &#8216;trial and error&#8217; time ;-)</p>
]]></content:encoded>
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		<title>Comment on The Crying Game #3 : Tantrum by The Crying Game #2 : Less tears &#171; GrapeFruit Games</title>
		<link>http://grapefruitgames.com/2011/10/17/the-crying-game-3-tantrum/#comment-101</link>
		<dc:creator><![CDATA[The Crying Game #2 : Less tears &#171; GrapeFruit Games]]></dc:creator>
		<pubDate>Sun, 23 Oct 2011 20:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=395#comment-101</guid>
		<description><![CDATA[[...] Go to Part 3 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Go to Part 3 [...]</p>
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		<title>Comment on The Crying Game #2 : Less tears by The Crying Game #1: A Unity3D Dev Diary &#171; GrapeFruit Games</title>
		<link>http://grapefruitgames.com/2011/09/21/the-crying-game-2-less-tears/#comment-100</link>
		<dc:creator><![CDATA[The Crying Game #1: A Unity3D Dev Diary &#171; GrapeFruit Games]]></dc:creator>
		<pubDate>Sun, 23 Oct 2011 20:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=384#comment-100</guid>
		<description><![CDATA[[...] Go to Part 2 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Go to Part 2 [...]</p>
]]></content:encoded>
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		<title>Comment on ENFORCED HIATUS by The Crying Game #3 : Tantrum &#171; GrapeFruit Games</title>
		<link>http://grapefruitgames.com/2011/08/07/enforced-hiatus/#comment-99</link>
		<dc:creator><![CDATA[The Crying Game #3 : Tantrum &#171; GrapeFruit Games]]></dc:creator>
		<pubDate>Tue, 18 Oct 2011 00:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=354#comment-99</guid>
		<description><![CDATA[[...] 13) I decided to use the pathnodes + A* implementation I had already written for Muckraker. The problem we had was that our forest has nothing to block line of sight, so my old LOS based [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 13) I decided to use the pathnodes + A* implementation I had already written for Muckraker. The problem we had was that our forest has nothing to block line of sight, so my old LOS based [...]</p>
]]></content:encoded>
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		<title>Comment on The Crying Game #2 : Less tears by The Crying Game #3 : Tantrum &#171; GrapeFruit Games</title>
		<link>http://grapefruitgames.com/2011/09/21/the-crying-game-2-less-tears/#comment-98</link>
		<dc:creator><![CDATA[The Crying Game #3 : Tantrum &#171; GrapeFruit Games]]></dc:creator>
		<pubDate>Tue, 18 Oct 2011 00:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=384#comment-98</guid>
		<description><![CDATA[[...] as Altercation.), for the Super Friendship Club’s second pageant. Have a read of Part 1 and Part 2 for more [...]]]></description>
		<content:encoded><![CDATA[<p>[...] as Altercation.), for the Super Friendship Club’s second pageant. Have a read of Part 1 and Part 2 for more [...]</p>
]]></content:encoded>
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		<title>Comment on The Crying Game #2 : Less tears by Eddie Cameron</title>
		<link>http://grapefruitgames.com/2011/09/21/the-crying-game-2-less-tears/#comment-95</link>
		<dc:creator><![CDATA[Eddie Cameron]]></dc:creator>
		<pubDate>Sun, 25 Sep 2011 16:45:19 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=384#comment-95</guid>
		<description><![CDATA[Thanks! We will probably be posting an alpha for testing in the next couple days. Keep an eye on this thread ( http://superfriendshipclub.com/forum/viewtopic.php?f=4&amp;t=366 )]]></description>
		<content:encoded><![CDATA[<p>Thanks! We will probably be posting an alpha for testing in the next couple days. Keep an eye on this thread ( <a href="http://superfriendshipclub.com/forum/viewtopic.php?f=4&#038;t=366" rel="nofollow">http://superfriendshipclub.com/forum/viewtopic.php?f=4&#038;t=366</a> )</p>
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		<title>Comment on The Crying Game #2 : Less tears by Tynan Sylvester</title>
		<link>http://grapefruitgames.com/2011/09/21/the-crying-game-2-less-tears/#comment-93</link>
		<dc:creator><![CDATA[Tynan Sylvester]]></dc:creator>
		<pubDate>Wed, 21 Sep 2011 20:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=384#comment-93</guid>
		<description><![CDATA[This is genuinely awesome. Please continue this series - I&#039;m interested to see how this game turns out.]]></description>
		<content:encoded><![CDATA[<p>This is genuinely awesome. Please continue this series &#8211; I&#8217;m interested to see how this game turns out.</p>
]]></content:encoded>
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		<title>Comment on The Crying Game #1: A Unity3D Dev Diary by The Crying Game #2 : Less tears &#171; GrapeFruit Games</title>
		<link>http://grapefruitgames.com/2011/09/06/the-crying-game-1-a-unity3d-dev-diary/#comment-92</link>
		<dc:creator><![CDATA[The Crying Game #2 : Less tears &#171; GrapeFruit Games]]></dc:creator>
		<pubDate>Wed, 21 Sep 2011 16:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=370#comment-92</guid>
		<description><![CDATA[[...] we decided to make &#8216;Cult Tycoon&#8217; (still no real name). For the first part, take a look here. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] we decided to make &#8216;Cult Tycoon&#8217; (still no real name). For the first part, take a look here. [...]</p>
]]></content:encoded>
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