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	<title>Comments for GrapeFruit Games</title>
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	<link>http://grapefruitgames.com</link>
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	<lastBuildDate>Sun, 20 May 2012 07:41:59 +0000</lastBuildDate>
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		<title>Comment on InputVCR &#8211; Make recording/replaying actions in Unity a bit easier by Eddie Cameron</title>
		<link>http://grapefruitgames.com/2012/03/19/inputvcr-make-recordingreplaying-actions-in-unity-a-bit-easier/#comment-258</link>
		<dc:creator><![CDATA[Eddie Cameron]]></dc:creator>
		<pubDate>Sun, 20 May 2012 07:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=513#comment-258</guid>
		<description><![CDATA[You need to put InputVCR into a folder called &#039;Plugins&#039; in your Unity project, so it gets compiled first. Otherwise Javascript code can&#039;t access it. When it says InputVCR isn&#039;t a valid type it&#039;s just because it&#039;s compiling the scripts in the wrong order.]]></description>
		<content:encoded><![CDATA[<p>You need to put InputVCR into a folder called &#8216;Plugins&#8217; in your Unity project, so it gets compiled first. Otherwise Javascript code can&#8217;t access it. When it says InputVCR isn&#8217;t a valid type it&#8217;s just because it&#8217;s compiling the scripts in the wrong order.</p>
]]></content:encoded>
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		<title>Comment on InputVCR &#8211; Make recording/replaying actions in Unity a bit easier by Helmut Zallaböck</title>
		<link>http://grapefruitgames.com/2012/03/19/inputvcr-make-recordingreplaying-actions-in-unity-a-bit-easier/#comment-242</link>
		<dc:creator><![CDATA[Helmut Zallaböck]]></dc:creator>
		<pubDate>Tue, 15 May 2012 09:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=513#comment-242</guid>
		<description><![CDATA[Special Thanks Eddie,
...the code shniped: 
void Awake()
  {
    Transform root = transfo....-&gt; is C i think. Can you give me the same to integrate in Javascript?
I try to load it in a variable, but with getcomponent he says &quot;vcr.getaxis isnt a part of component &quot;InputVCR&quot;, and as script he sayd &quot;InputVCR&quot; isnt a valid type..
Thanks again, this is a very cool tool.]]></description>
		<content:encoded><![CDATA[<p>Special Thanks Eddie,<br />
&#8230;the code shniped:<br />
void Awake()<br />
  {<br />
    Transform root = transfo&#8230;.-&gt; is C i think. Can you give me the same to integrate in Javascript?<br />
I try to load it in a variable, but with getcomponent he says &#8220;vcr.getaxis isnt a part of component &#8220;InputVCR&#8221;, and as script he sayd &#8220;InputVCR&#8221; isnt a valid type..<br />
Thanks again, this is a very cool tool.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on InputVCR &#8211; Make recording/replaying actions in Unity a bit easier by Eddie Cameron</title>
		<link>http://grapefruitgames.com/2012/03/19/inputvcr-make-recordingreplaying-actions-in-unity-a-bit-easier/#comment-237</link>
		<dc:creator><![CDATA[Eddie Cameron]]></dc:creator>
		<pubDate>Sun, 13 May 2012 10:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=513#comment-237</guid>
		<description><![CDATA[If you change scenes, the recording will be lost unless you save the currentRecording object to a new recording object. To play it back, use inputVCR.Play(  ).
Take a look at the Github page for a more recent version if you got it from the asset store.]]></description>
		<content:encoded><![CDATA[<p>If you change scenes, the recording will be lost unless you save the currentRecording object to a new recording object. To play it back, use inputVCR.Play(  ).<br />
Take a look at the Github page for a more recent version if you got it from the asset store.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on InputVCR &#8211; Make recording/replaying actions in Unity a bit easier by Helmut Zallaböck</title>
		<link>http://grapefruitgames.com/2012/03/19/inputvcr-make-recordingreplaying-actions-in-unity-a-bit-easier/#comment-236</link>
		<dc:creator><![CDATA[Helmut Zallaböck]]></dc:creator>
		<pubDate>Sun, 13 May 2012 10:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=513#comment-236</guid>
		<description><![CDATA[Hy eddie,
i cant control the InputVCR from Javascript

if (Input.GetKeyUp (&quot;r&quot;))
	SpawnPoint.player.Find(&quot;InputVCR&quot;).mode = Playback; -&gt; dont work (have tryed solutions since 3.30 &#124;-(   )

SpawnPoint.player is the static var of Players transform.
I wish only to record from Start (so i chouse it in the Inspector), Stop at the End of Level and replay the action since the user break and came to the Menue. So i think i dont need an Instance, i would make it with my original player. Is this possible? 
I feel like a Unity beginner, but i cant handle this. Can you give me a hint?

Happy Bits from Austria]]></description>
		<content:encoded><![CDATA[<p>Hy eddie,<br />
i cant control the InputVCR from Javascript</p>
<p>if (Input.GetKeyUp (&#8220;r&#8221;))<br />
	SpawnPoint.player.Find(&#8220;InputVCR&#8221;).mode = Playback; -&gt; dont work (have tryed solutions since 3.30 |-(   )</p>
<p>SpawnPoint.player is the static var of Players transform.<br />
I wish only to record from Start (so i chouse it in the Inspector), Stop at the End of Level and replay the action since the user break and came to the Menue. So i think i dont need an Instance, i would make it with my original player. Is this possible?<br />
I feel like a Unity beginner, but i cant handle this. Can you give me a hint?</p>
<p>Happy Bits from Austria</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Crying Game #1: A Unity3D Dev Diary by The Crying Game #3 : Tantrum &#171; GrapeFruit Games</title>
		<link>http://grapefruitgames.com/2011/09/06/the-crying-game-1-a-unity3d-dev-diary/#comment-199</link>
		<dc:creator><![CDATA[The Crying Game #3 : Tantrum &#171; GrapeFruit Games]]></dc:creator>
		<pubDate>Fri, 20 Apr 2012 06:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=370#comment-199</guid>
		<description><![CDATA[[...] Yang (now as Altercation.), for the Super Friendship Club’s second pageant. Have a read of Part 1 and Part 2 for more [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Yang (now as Altercation.), for the Super Friendship Club’s second pageant. Have a read of Part 1 and Part 2 for more [...]</p>
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		<title>Comment on PS3 Controllers / OSX / Unity 3D. Together at last. by Anonymous</title>
		<link>http://grapefruitgames.com/2011/05/30/ps3-controllers-osx-unity-3d-together-at-last/#comment-198</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 17 Apr 2012 15:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=309#comment-198</guid>
		<description><![CDATA[would this work if i published the game]]></description>
		<content:encoded><![CDATA[<p>would this work if i published the game</p>
]]></content:encoded>
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	<item>
		<title>Comment on PS3 Controllers / OSX / Unity 3D. Together at last. by Eddie Cameron</title>
		<link>http://grapefruitgames.com/2011/05/30/ps3-controllers-osx-unity-3d-together-at-last/#comment-170</link>
		<dc:creator><![CDATA[Eddie Cameron]]></dc:creator>
		<pubDate>Tue, 20 Mar 2012 07:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=309#comment-170</guid>
		<description><![CDATA[As far as I know, the PS3 controller doesn&#039;t provide accelerometer data over the default OSX connection. There might be a custom adapter floating around to get around this, but all your players would need to install it for it to work.]]></description>
		<content:encoded><![CDATA[<p>As far as I know, the PS3 controller doesn&#8217;t provide accelerometer data over the default OSX connection. There might be a custom adapter floating around to get around this, but all your players would need to install it for it to work.</p>
]]></content:encoded>
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	<item>
		<title>Comment on PS3 Controllers / OSX / Unity 3D. Together at last. by Anonymous</title>
		<link>http://grapefruitgames.com/2011/05/30/ps3-controllers-osx-unity-3d-together-at-last/#comment-169</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 20 Mar 2012 06:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=309#comment-169</guid>
		<description><![CDATA[Are you able to use the sixAxis tilt controll with the PS3 controller? how would you input that?]]></description>
		<content:encoded><![CDATA[<p>Are you able to use the sixAxis tilt controll with the PS3 controller? how would you input that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ENFORCED HIATUS by InputVCR &#8211; Make recording/replaying actions in Unity a bit easier &#171; GrapeFruit Games</title>
		<link>http://grapefruitgames.com/2011/08/07/enforced-hiatus/#comment-167</link>
		<dc:creator><![CDATA[InputVCR &#8211; Make recording/replaying actions in Unity a bit easier &#171; GrapeFruit Games]]></dc:creator>
		<pubDate>Mon, 19 Mar 2012 04:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=354#comment-167</guid>
		<description><![CDATA[[...] then play it back on an object. This is something I&#8217;ve had to do several times already. In Muckraker it was how you could &#8216;film&#8217; something. Rather than record all the changing variables [...]]]></description>
		<content:encoded><![CDATA[<p>[...] then play it back on an object. This is something I&#8217;ve had to do several times already. In Muckraker it was how you could &#8216;film&#8217; something. Rather than record all the changing variables [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Wha&#8217; Happen? by InputVCR &#8211; Make recording/replaying actions in Unity a bit easier &#171; GrapeFruit Games</title>
		<link>http://grapefruitgames.com/2012/03/07/wha-happen/#comment-166</link>
		<dc:creator><![CDATA[InputVCR &#8211; Make recording/replaying actions in Unity a bit easier &#171; GrapeFruit Games]]></dc:creator>
		<pubDate>Mon, 19 Mar 2012 04:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://grapefruitgames.com/?p=499#comment-166</guid>
		<description><![CDATA[[...] of my current projects, needed the ability to record player input, then play it back on an object. This is something [...]]]></description>
		<content:encoded><![CDATA[<p>[...] of my current projects, needed the ability to record player input, then play it back on an object. This is something [...]</p>
]]></content:encoded>
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