Posted on November 20, 2011

Talkback Games

Games are different. Unlike most other creative media, the consumer is required to do something, and the game is required to do something back. A game asks a question, “What do you want to do?” and a player answers. As you can imagine, this interactivity introduces a whole lot of complexity into crafting a game’s ‘experience’. A game’s author(s) can’t lay out the experience as they can in a book or movie, because no two players will put in the same input or receive the same feedback. This leads to that Important Question: “What does authorship mean for interactive media?”. After reading Clint Hocking’s recent post about authorship, I started thinking about where precedents may have been set in other media. And what else requires input from its consumers? Talkback Radio.

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