Due to me being a silly person, I’ve been too busy to even look at this site. Robert Yang and I have been working on an overambitious project for superfriendshipclub.com’s Justice pageant. The game, Muckraker is based on a theme of justice through sensationalist journalism, and how it translates the most traditional form of punishment, shame, to modern society. But really it’s just a stealth game with film recording/editing (think Thief + Fatal Frame + our MiniLD #27 entry, Polonius )
Anyway, look out for a beta for Muckraker as well as a “Dev Diary” of sorts in the next couple of weeks.

The Crying Game #3 : Tantrum « GrapeFruit Games said,
October 17, 2011 @ 8:16 pm
[...] 13) I decided to use the pathnodes + A* implementation I had already written for Muckraker. The problem we had was that our forest has nothing to block line of sight, so my old LOS based [...]