Well well well, it has been a while… is it too late to get away with blaming the holidays? (Yes)
What have I been up to in the meantime? What am I doing now? Well from what I can gather, this: Read the rest of this entry »
Well well well, it has been a while… is it too late to get away with blaming the holidays? (Yes)
What have I been up to in the meantime? What am I doing now? Well from what I can gather, this: Read the rest of this entry »
Games are different. Unlike most other creative media, the consumer is required to do something, and the game is required to do something back. A game asks a question, “What do you want to do?” and a player answers. As you can imagine, this interactivity introduces a whole lot of complexity into crafting a game’s ‘experience’. A game’s author(s) can’t lay out the experience as they can in a book or movie, because no two players will put in the same input or receive the same feedback. This leads to that Important Question: “What does authorship mean for interactive media?”. After reading Clint Hocking’s recent post about authorship, I started thinking about where precedents may have been set in other media. And what else requires input from its consumers? Talkback Radio.
Last night I made a game in 0 hours. The clocks went back for daylight saving, and that hour OUTSIDE OF TIME ITSELF is perfect for a mini-gamejam. The game I made with my theme of ‘Sleep’ is…functional? If you dare to play “Go To Sleep” you can do so here (Unity Webplayer). And also check out the other games at http://0hgame.eu/
Just a PSA, for those in the New York area. Parsons/The New School & Babycastles are hosting a gamejam this weekend. Come down and make a game! No matter your skill/experience you’ll have fun and get really tired and want to cry. Click here for more info.
For those on the west coast, TIGJam is also this weekend, so NO EXCUSES
UPDATE : Gamejam complete. See results here.
This is the final part of a dev diary for “Super Cult Tycoon 2 : Deluxe Edition” a game I’m making in a month with Robert Yang (now as Altercation.), for the Super Friendship Club’s second pageant. Have a read of Part 1 and Part 2 for more info!
It’s the final stretch, we have to make this mess of loose mechanics into something worth your time. Daunting! We had until Sept 30th to finish. But will we?
This is part two of a dev diary for a game I’m making in a month with Robert Yang, for the Super Friendship Club’s second pageant. The theme was mysticism, so somehow we decided to make ‘Cult Tycoon’ (still no real name). For the first part, take a look here. Onwards!
This dreary September,Robert Yang and myself are taking part in the 2nd Super Friendship Club’s pageant. These pageants, open to all, give you a month to make a game surrounding a theme. This time around the theme is Mystism. Stretching that slightly, we are making ‘Cult Tycoon’ (working title), where players must recruit cult members and make as much money before Judgement Day, while keeping the FBI off their backs.
As the ‘programmer’ on this game, this dev diary will go over code techniques and structures I’m using, and some of the lessons and tips I’m learning, in the hope it will help, or at least be of interest, to somebody. It will mostly cover basic practice, but may delve into more advanced stuff if I end up going that way. Also, since this is a somewhat different breed of game than what I usually make, I’m coding it almost entirely from scratch, so I’ll be experimenting as a go along. For more up-to-the minute progress reports, see our thread on the Club’s forums.
So, another Ludum Dare, another game of questionable quality. 48-hrs to make a game based on this round’s theme, Escape. Last weekend, I had very few free hours, so made sure to keep my game super simple. It turned out OK considering, I wouldn’t want to keep working on it, but it holds up enough to not be embarrassing…
Due to me being a silly person, I’ve been too busy to even look at this site. Robert Yang and I have been working on an overambitious project for superfriendshipclub.com’s Justice pageant. The game, Muckraker is based on a theme of justice through sensationalist journalism, and how it translates the most traditional form of punishment, shame, to modern society. But really it’s just a stealth game with film recording/editing (think Thief + Fatal Frame + our MiniLD #27 entry, Polonius )
Anyway, look out for a beta for Muckraker as well as a “Dev Diary” of sorts in the next couple of weeks.